
A suitcase gives you some extra room, but you can't simply select an item that's currently inside the case without taking the time to manually open/select it.

The Amiga version sports far superior graphics and sound, although both games are fairly identical.

The DOS version is available from Good Old Games. There are also no RPG Elements this is an Adventure Game through and through. (Later titles forgo the timer in favor of simply blocking access back.) This can make for a very frustrating experience, especially given the sheer number of things you have to do in each game day. It also runs on a timer if you’re not in the right spot at the right time, or forget to grab something before a specific point, you’re screwed. For starters, it’s a combination of a parser and a mouse, in all that entails. The actual gameplay is noticeably different from Horrosoft’s later titles. (It would be a spoiler, except the intro pretty much gives it all away.) You also have to deal with three supernatural horrors (a vampire, a witch, and a hellhound), and finally deal with the Devil. In order to finish your quest, you have to find the local “bad people” (manual’s words, people) and turn them in to the police. The actual game consists of exploring the village, gathering items so you can use them somewhere else, and interrogating people for hints and solutions. He has to unravel the village’s secret, find his father, and bring an end to his personal nightmare. Upon arriving, however, he finds the townsfolk are strangely hostile, and his father has simply vanished. The game begins with the player character returning to his home village after receiving a letter from his father, the local pastor.

The original Horrorsoft game, and the precursor to the Elvira Games and Wax Works.
